This campaign uses Pathfinder adventure paths with the Dungeons and Dragons Next play test rules.
Saturday, February 28, 2015
4759 Lamashan 21st Solvania, in the Greenbelt, in the Stolen Lands, in the Riverlands (Eric armor day 44/100)
Even after Armag died, the wounds inflicted on Erick by Ovinrbaane continued to fester and nearly killed him. Glade examined the wounds and determined that he could treat the magical condition with herbs if he acted quickly after the wounding. Then Glade said that he must visit his master and then he passed through the walls and disappeared. Declin picked up Ovinrbaane and resisted the spirit of the original Amag and dropped the sword. Gregor wrapped the sword in a cloak. Erick picked up the wrapped sword and struck Armag's tomb with the bizarre expectation that this would destroy the artifact which it did not. After waiting a few minutes of waiting for Glade the pcs went on a treasure hunt. After some wasted time Eric found the secret door to Armag's treasure which contained a great horde of coins, jewelry and magic items. After consulting the Harrow cards the pcs decide to give Ovinrbaane to Eric. Eric reached an accommodation with the sentient sword and then went out to speak to the great army of Tigerlord barbarians and their allies. With the sword's authority, Eric ordered the Tigerlord barbarians to return to their homes and train for war. Also Eric insisted that the female captives would be returned. The barbarians agreed.
Thursday, February 5, 2015
4759 Lamashan 20th Solvania, in the Greenbelt, in the Stolen Lands, in the Riverlands (Eric armor day 43/100)
The pcs watch the barbarian army from the cliff and then sneak in after sunset. First Declin sneaks down and then Glade featherfalls down using his magic ring. The pcs enter the tomb and they have to defeat two challenges to continue. First the pcs have to pass the test of strength by rolling boulders up a stairs. Then the pcs have to pass the test of endurance by turning a wheel that is freezing wheel. Eric does this with ease. Next the pcs search two side rooms which are filled mostly with trash but still contain some hidden treasures. Then the pcs enter a large round room filled with fog. Eventually they stumble into the test of might.
A huge animated statue of Gorum made with iron ore surrounded by a stinking cloud spell. The golem magically slows Gregor and Eric and then attacks. Only Gregor's armor saves the pcs from being slain and with persistence the pcs nibble away at the golem until it falls apart. Next the pcs travel north and find another pair of the side rubbish rooms. A bit further north they find the test of agility; a huge pit with stone pylons and carnivorous ants on the bottom. Glade cunningly suggests they use the ladder in the portable hole to climb from stone pylon to stone pylon. With the other pcs in the portable hole, this works surprisingly well and the pcs cross the "pit". Next the pcs come to a room with a tilting floor and Gregor fell through almost into a pit. At the bottom of the pit Gregor saw a dimly glowing bronze hand axe. Using rope he recovered the axe and escaped the pit. Again the other pcs enter the portable hole while Glade uses his small size to bypass the obstacle. In the next room there is a statue and Eric noticed that the statue was staring at a particular point in the wall. Using this clue Eric locates a secret door. The pcs march south and find that the walls of the corridor covered with bas reliefs of the story of the sword Ovinrbaane and its wielder Armag. Near the end of the hall they battle a blue salad.
The creature attempts to infect Eric with an egg but Eric's powerful muscles squeeze them out. The salad is soon cut down. At the end of the hall the pcs find a secret door and find themselves back in the Gorum stone golem room. Then the pcs head back north and open the only door they bypassed thus finding that they had travel in a large geometric curly cue. However the entry room now lacks the three statues that were there when they entered. Next the pcs traveled back to the stone golem room again and search. They then find a door hidden by an illusion. The next room is a cavern and contains a handful of wights. Glade turns all but one of the creatures. Thus divided the pcs cut them down one at a time with ease. Then the pcs find another two side rooms again with treasure among the trash. Finally the pcs enter a large room decorated as a temple of Gorum. A desiccated priest of Gorum tells them they shall not pass. The pcs began firing on the mummy priest and he ran to the double doors and pounded on them to warn his new master the new Armag. With fire and sword the hapless mummy was soon put down. Then the pcs opened to the next room and found a force of three dozen fresh zombie Tigerlord barbarians led by three dusty old Tigerlord barbarian wights.
Gregor and Erick burst into the room and were soon surrounded by zombies. Both would have been torn apart if not for their armor and even then Erick endured a serious beating. Things looked desperate until Glade cast his flaming sphere spell. The zombies were to stupid to avoid the heat and many were soon reduced to lumps of ash. The tide of battle turned to the pcs and Gregor left the melee to move on the 3 wight leaders. Joined by Declin, Gregor tore into the wights and one was quickly slain. Erick faced the last 7 zombies more or less alone and being surrounded he chose to cast a thunderwave spell. He misjudged the area of effect and Glade and Declin were mildly injured by the explosion of sound. The pcs rallied and cut the undead down. After some brief reorganization the pcs then entered the last room where they at last confronted the Tigerlord barbarian warlord Armag twiceborn. The berserker charged the pc closest enemy which unfortunately was Erick.
Aramag's first blow inflicted a horrific purple wound on Erick, the 2nd attack missed, and the third left Erick nearly dead. Declin stabbed Armag with two daggers to little effect. Just as it appeared that Armag was unstoppable, Gregor cast a hold person and Armag became a paralyzed practice dummy for the pcs. Blow after blow after fell on the mighty Armag but still he would not die. Finally Eric chopped at him with his greataxe and cut Armag in half.
A huge animated statue of Gorum made with iron ore surrounded by a stinking cloud spell. The golem magically slows Gregor and Eric and then attacks. Only Gregor's armor saves the pcs from being slain and with persistence the pcs nibble away at the golem until it falls apart. Next the pcs travel north and find another pair of the side rubbish rooms. A bit further north they find the test of agility; a huge pit with stone pylons and carnivorous ants on the bottom. Glade cunningly suggests they use the ladder in the portable hole to climb from stone pylon to stone pylon. With the other pcs in the portable hole, this works surprisingly well and the pcs cross the "pit". Next the pcs come to a room with a tilting floor and Gregor fell through almost into a pit. At the bottom of the pit Gregor saw a dimly glowing bronze hand axe. Using rope he recovered the axe and escaped the pit. Again the other pcs enter the portable hole while Glade uses his small size to bypass the obstacle. In the next room there is a statue and Eric noticed that the statue was staring at a particular point in the wall. Using this clue Eric locates a secret door. The pcs march south and find that the walls of the corridor covered with bas reliefs of the story of the sword Ovinrbaane and its wielder Armag. Near the end of the hall they battle a blue salad.
The creature attempts to infect Eric with an egg but Eric's powerful muscles squeeze them out. The salad is soon cut down. At the end of the hall the pcs find a secret door and find themselves back in the Gorum stone golem room. Then the pcs head back north and open the only door they bypassed thus finding that they had travel in a large geometric curly cue. However the entry room now lacks the three statues that were there when they entered. Next the pcs traveled back to the stone golem room again and search. They then find a door hidden by an illusion. The next room is a cavern and contains a handful of wights. Glade turns all but one of the creatures. Thus divided the pcs cut them down one at a time with ease. Then the pcs find another two side rooms again with treasure among the trash. Finally the pcs enter a large room decorated as a temple of Gorum. A desiccated priest of Gorum tells them they shall not pass. The pcs began firing on the mummy priest and he ran to the double doors and pounded on them to warn his new master the new Armag. With fire and sword the hapless mummy was soon put down. Then the pcs opened to the next room and found a force of three dozen fresh zombie Tigerlord barbarians led by three dusty old Tigerlord barbarian wights.
Gregor and Erick burst into the room and were soon surrounded by zombies. Both would have been torn apart if not for their armor and even then Erick endured a serious beating. Things looked desperate until Glade cast his flaming sphere spell. The zombies were to stupid to avoid the heat and many were soon reduced to lumps of ash. The tide of battle turned to the pcs and Gregor left the melee to move on the 3 wight leaders. Joined by Declin, Gregor tore into the wights and one was quickly slain. Erick faced the last 7 zombies more or less alone and being surrounded he chose to cast a thunderwave spell. He misjudged the area of effect and Glade and Declin were mildly injured by the explosion of sound. The pcs rallied and cut the undead down. After some brief reorganization the pcs then entered the last room where they at last confronted the Tigerlord barbarian warlord Armag twiceborn. The berserker charged the pc closest enemy which unfortunately was Erick.
Aramag's first blow inflicted a horrific purple wound on Erick, the 2nd attack missed, and the third left Erick nearly dead. Declin stabbed Armag with two daggers to little effect. Just as it appeared that Armag was unstoppable, Gregor cast a hold person and Armag became a paralyzed practice dummy for the pcs. Blow after blow after fell on the mighty Armag but still he would not die. Finally Eric chopped at him with his greataxe and cut Armag in half.
4759 Lamashan 17th-19th Solvania, in the Greenbelt, in the Stolen Lands, in the Riverlands (Eric armor day 42/100)
The pcs travel to the tomb of the original barbarian warlord Armag. They come upon the Kellid army and circle around to come to the tomb from above.
4759 Lamashan 16th Solvania, in the Greenbelt, in the Stolen Lands, in the Riverlands (Eric armor day 39/100)
The pcs wait while the remaining barbarians in Castle Drelev are slaughtered.
4759 Lamashan 15th Solvania, in the Greenbelt, in the Stolen Lands, in the Riverlands (Eric armor day 38/100)
The pcs capture a barbarian for intelligence. They learn about a powerful sword sought by the Kellid barbarian warlord Armag Twiceborn. The barbarian insists on a fight and is dispatched by Gregor. The pcs just walk up to the gates and Gregor just tells the truth. Fortunately Baron Drelev fancied himself a great swordsman and was easily coaxed into single combat. Gregor tears him apart and wins the duel. Gregor is then taunted into another single combat by the Cyclops Vordacai. The battle is very close but Gregor is knocked unconscious and would have been slain save for Eric. Eric launched a blast of fire that slew the giant at a great distance. The wizard seneschal had his archers follow the Kellid Tigerlords. Then he ordered the archers to shoot the barbarians in the back.
4759 Lamashan 9th Solvania, in the Greenbelt, in the Stolen Lands, in the Riverlands (Eric armor day 32/100)
The mayor of Tatzleford swears allegiance to queen Arsinoe.
Subscribe to:
Posts (Atom)